• DocumentCode
    3658083
  • Title

    The quest for the perfect perfect-maze

  • Author

    Paul Hyunjin Kim;Roger Crawfis

  • Author_Institution
    Department of Computer Science and Engineering, The Ohio State University, Columbus, USA
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    65
  • Lastpage
    72
  • Abstract
    In this paper, the quest for the perfect perfect-maze is performed over the search space of perfect mazes using an approach of search-based procedural content generation. Perfect maze construction is rather random with little to no control of the final product. We propose a search-based framework based on attributes or metrics of a constructed maze to provide a foundation for evaluation functions (fitness functions). Since the meaning of “perfect” is subjective and different for every designer, we allow designers to construct their own evaluation function to generate the best maze. We have also analyzed each metric´s space on an exhaustive enumeration of small-sized mazes to determine allowable, and perhaps desirable, ranges for each metric. Using these metrics, an evaluation function is constructed to search for the “best” maze.
  • Keywords
    Measurement
  • Publisher
    ieee
  • Conference_Titel
    Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
  • Type

    conf

  • DOI
    10.1109/CGames.2015.7272964
  • Filename
    7272964