DocumentCode
3658083
Title
The quest for the perfect perfect-maze
Author
Paul Hyunjin Kim;Roger Crawfis
Author_Institution
Department of Computer Science and Engineering, The Ohio State University, Columbus, USA
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
65
Lastpage
72
Abstract
In this paper, the quest for the perfect perfect-maze is performed over the search space of perfect mazes using an approach of search-based procedural content generation. Perfect maze construction is rather random with little to no control of the final product. We propose a search-based framework based on attributes or metrics of a constructed maze to provide a foundation for evaluation functions (fitness functions). Since the meaning of “perfect” is subjective and different for every designer, we allow designers to construct their own evaluation function to generate the best maze. We have also analyzed each metric´s space on an exhaustive enumeration of small-sized mazes to determine allowable, and perhaps desirable, ranges for each metric. Using these metrics, an evaluation function is constructed to search for the “best” maze.
Keywords
Measurement
Publisher
ieee
Conference_Titel
Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
Type
conf
DOI
10.1109/CGames.2015.7272964
Filename
7272964
Link To Document