DocumentCode
3658577
Title
CGSharing: Efficient content sharing in GPU-based cloud gaming
Author
Xiangyu Wu; Yuanfang Xia; Naifeng Jing; Xiaoyao Liang
Author_Institution
Shanghai Jiao Tong University, 800 Dongchuan Street, China
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
171
Lastpage
176
Abstract
With the fast development of the GPU server technology, cloud gaming has become popular in recent years. Unlike the traditional desktop gaming where the graphic rendering is performed locally using the user´s personal graphics card, cloud gaming runs multiple games to support many users at the same time in the data center where most of the rendering jobs are done in the remote GPU cluster. The rendered frames are streamed to user´s devices such as notebooks, tablets and cell phones. For the economic cloud gaming to be viable, the operator must make full utilization of the expensive hardware resources like the graphic cards, and the state of art technology tries to render multiple instances of games on the same GPU. In this paper, we first identify that there are many redundant and duplicated contexts/workloads existing in today´s cloud gaming rendering that waste a large amount of memory bandwidth and system energy. We in turn propose novel system architecture enhancements to effectively share the contents across the game instances from different users in the cloud gaming center.
Keywords
"Games","Graphics processing units","Streaming media","Memory management","Rendering (computer graphics)","Bandwidth","Servers"
Publisher
ieee
Conference_Titel
Low Power Electronics and Design (ISLPED), 2015 IEEE/ACM International Symposium on
Type
conf
DOI
10.1109/ISLPED.2015.7273509
Filename
7273509
Link To Document