DocumentCode :
3659218
Title :
Traffic analysis of a social mobile game
Author :
Hyunsu Mun;Youngseok Lee
Author_Institution :
Chungnam National University, Daejeon, Republic of Korea
fYear :
2015
Firstpage :
408
Lastpage :
411
Abstract :
One of the smartphone´s killer applications is the game. As the mobile game market grows drastically, we meet a lot of new smartphone games on the application stores everyday. In particular, mobile games have been equipped with social networking features, which is so called social mobile games. In general, mobile games usually require real-time transmission delay and minimum bandwidth contraints. However, troubleshooting or monitoring of mobile game traffic is not straightforward. Performance degradation during the online game is not easily detected or cannot be quickly resolved because of the complicated components of the smartphone game platform, which consists of accouting, distribution, social networking, application stores, advertisement, and related API servers. In this work, we present a measurmeent-based view of a representative social mobile game, Anipang, in Korea. From experiments, we show how Anipang works based on the social network service, Kakaotalk, and present case studies of performance anomalies.
Keywords :
"Games","Servers","Land mobile radio","Social network services","Monitoring","Google"
Publisher :
ieee
Conference_Titel :
Network Operations and Management Symposium (APNOMS), 2015 17th Asia-Pacific
Type :
conf
DOI :
10.1109/APNOMS.2015.7275354
Filename :
7275354
Link To Document :
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