DocumentCode :
3659698
Title :
Games as nonliterary narratives: A temporal view of Aarseth´s ontic dimensions
Author :
Anjana Anil;Chitra Ramakrishnan
Author_Institution :
Amrita School of Communication, Amrita Vishwa Vidyapeetham, Coimbatore, India
fYear :
2015
Firstpage :
1667
Lastpage :
1671
Abstract :
Games have redefined the way humans interact with computers and challenged the traditional definitions applied to narratives. Narratologists and ludologists have used a variety of approaches taken from their respective fields to study game narratives. The current study creates a measure of narrativity based on existing literature to plot the game chosen for analysis. Using the ontic dimensions (World, events, objects and agents) formulated by Aarseth, the study applies temporality as a tool, to identify the hierarchy embedded within those dimensions in the game. It is proposed that while such temporal hierarchies differ according to the narrativity measure of each game, the emerging common patterns will create interesting ludo-narrative templates for game design.
Keywords :
"Games","Computers","Informatics","Presses","Current measurement","Buildings","Blades"
Publisher :
ieee
Conference_Titel :
Advances in Computing, Communications and Informatics (ICACCI), 2015 International Conference on
Print_ISBN :
978-1-4799-8790-0
Type :
conf
DOI :
10.1109/ICACCI.2015.7275853
Filename :
7275853
Link To Document :
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