DocumentCode :
3661415
Title :
Repeated play of the SVM game as a means of adaptive classification
Author :
Craig M. Vineyard;Stephen J. Verzi;Conrad D. James;James B. Aimone;Gregory L. Heileman
Author_Institution :
Sandia National Laboratories, Albuquerque, New Mexico 87185-1327, USA
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
1
Lastpage :
8
Abstract :
The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. An added challenge arises when the problem domain is dynamic or non-stationary with the data distributions or categorizations changing over time. This phenomenon is known as concept drift. Game-theoretic algorithms are often iterative by nature, consisting of repeated game play rather than a single interaction. Effectively, rather than requiring extensive retraining to update a learning model, a game-theoretic approach can adjust strategies as a novel approach to concept drift. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in an adaptive manner with repeated play to address concept drift, and show results of applying this algorithm to synthetic as well as real data.
Keywords :
Games
Publisher :
ieee
Conference_Titel :
Neural Networks (IJCNN), 2015 International Joint Conference on
Electronic_ISBN :
2161-4407
Type :
conf
DOI :
10.1109/IJCNN.2015.7280729
Filename :
7280729
Link To Document :
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