• DocumentCode
    3663867
  • Title

    Game controller based on biomedical signals

  • Author

    Aleksandra Kawala-Janik;Michal Podpora;Arkadiusz Gardecki;Wojciech Czuczwara;Jerzy Baranowski;Waldemar Bauer

  • Author_Institution
    Faculty of Electrical Engineering, Automatic Control and Informatics, Opole University of Technology, ul. Proszkowska 76, bud. 1, 45-756 Opole, Poland
  • fYear
    2015
  • Firstpage
    934
  • Lastpage
    939
  • Abstract
    Modern, based on biomedical signals interfaces have become recently very complex, however the complexity does not always lead to increased functionality or usability. In particular, when it comes to handicapped users, the currently available solutions are far from satisfactory. In this paper an innovative approach for biomedical signals based interfaced with the implementation of an inexpensive gaming headset Emotiv EPOC was presented. The main goal was to design, and develop an intuitive and user-friendly interface based on implementation of various biomedical signals such as EEG or EMG. The project was primarily intended for handicapped users as a replacement for traditional interfaces such as keyboard or mouse, however its potential use was extended. The proposed system differs from the already existing interfaces mainly because of its versatility to work with various biomedical signals, thus enabling a single interface to be controlled with different devices. Initial investigation has proven that Emotiv EPOC headset could be applied as an inexpensive, easily available on the open market tool for HumanComputer Interaction (HCI) systems for the gaming purpose.
  • Keywords
    "Headphones","Human computer interaction","Electroencephalography","Graphical user interfaces","Games","Electromyography","Keyboards"
  • Publisher
    ieee
  • Conference_Titel
    Methods and Models in Automation and Robotics (MMAR), 2015 20th International Conference on
  • Type

    conf

  • DOI
    10.1109/MMAR.2015.7284003
  • Filename
    7284003