DocumentCode :
3666937
Title :
Closest distance searching by GPU-based massive parallel computation
Author :
Yunfeng Fei;Yinhao Song;Guangyi Sun
Author_Institution :
Engineering Design and Research Institute of the Second Artillery Corps., Beijing, China
fYear :
2015
fDate :
6/1/2015 12:00:00 AM
Firstpage :
2036
Lastpage :
2039
Abstract :
A simulation system for real-time closest distance searching is developed using GPU-based massive parallel computation technology. The system can be used for minimum distance detection between two three-dimensional (3-D) objects in a virtual environment. First, two 3-D models are converted into vertex/mesh format; then, CUDA-based GPU parallel computation is performed for the nearest neighbor searching, in order to find the closest separation Euler-distance of two objects; at last, Unity3D game engine is used as a testing platform for visualization. Experimental results indicate that the system not only works for arbitrary complex objects (i.e., non-convex object), but also has good real-time capability and high accuracy. Compared with traditional brute force algorithm, our parallel searching is about 50 times faster.
Keywords :
"Decision support systems","Handheld computers","Conferences","Automation","Control systems","Intelligent systems","Graphics processing units"
Publisher :
ieee
Conference_Titel :
Cyber Technology in Automation, Control, and Intelligent Systems (CYBER), 2015 IEEE International Conference on
Print_ISBN :
978-1-4799-8728-3
Type :
conf
DOI :
10.1109/CYBER.2015.7288261
Filename :
7288261
Link To Document :
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