DocumentCode
3668677
Title
Serious game engines: Analysis and applications
Author
Vinay Bhargav Vasudevamurt;Alexander Uskov
Author_Institution
Dept. of Computer Science and Information Systems, Bradley University, Peoria, Illinois, U.S.A.
fYear
2015
fDate
5/1/2015 12:00:00 AM
Firstpage
440
Lastpage
445
Abstract
Serious games and their applications in industry, businesses and other “serious” areas is a fast growing tendency. A success of serious game or serious gamified application´s implementation and use in industry significantly depends on quality of external technical gamification platform to be used, or, serious game engine (SGE). The goals of the current SGE Research Group project at Bradley University (Peoria, IL) include an analysis of 100+ serious games and serious gamified applications in industry, development of a comprehensive SGE Comparative Analysis Framework, and classification of SGE and ranking of quality of SGE features, and generation of a set of recommendations on selection and utilization of SGE. This paper presents the main findings and outcomes of the SGE research project.
Keywords
"Games","Engines","Three-dimensional displays","Mobile communication","Industries","Business","Mobile computing"
Publisher
ieee
Conference_Titel
Electro/Information Technology (EIT), 2015 IEEE International Conference on
Electronic_ISBN
2154-0373
Type
conf
DOI
10.1109/EIT.2015.7293381
Filename
7293381
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