DocumentCode :
3668677
Title :
Serious game engines: Analysis and applications
Author :
Vinay Bhargav Vasudevamurt;Alexander Uskov
Author_Institution :
Dept. of Computer Science and Information Systems, Bradley University, Peoria, Illinois, U.S.A.
fYear :
2015
fDate :
5/1/2015 12:00:00 AM
Firstpage :
440
Lastpage :
445
Abstract :
Serious games and their applications in industry, businesses and other “serious” areas is a fast growing tendency. A success of serious game or serious gamified application´s implementation and use in industry significantly depends on quality of external technical gamification platform to be used, or, serious game engine (SGE). The goals of the current SGE Research Group project at Bradley University (Peoria, IL) include an analysis of 100+ serious games and serious gamified applications in industry, development of a comprehensive SGE Comparative Analysis Framework, and classification of SGE and ranking of quality of SGE features, and generation of a set of recommendations on selection and utilization of SGE. This paper presents the main findings and outcomes of the SGE research project.
Keywords :
"Games","Engines","Three-dimensional displays","Mobile communication","Industries","Business","Mobile computing"
Publisher :
ieee
Conference_Titel :
Electro/Information Technology (EIT), 2015 IEEE International Conference on
Electronic_ISBN :
2154-0373
Type :
conf
DOI :
10.1109/EIT.2015.7293381
Filename :
7293381
Link To Document :
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