• DocumentCode
    3668677
  • Title

    Serious game engines: Analysis and applications

  • Author

    Vinay Bhargav Vasudevamurt;Alexander Uskov

  • Author_Institution
    Dept. of Computer Science and Information Systems, Bradley University, Peoria, Illinois, U.S.A.
  • fYear
    2015
  • fDate
    5/1/2015 12:00:00 AM
  • Firstpage
    440
  • Lastpage
    445
  • Abstract
    Serious games and their applications in industry, businesses and other “serious” areas is a fast growing tendency. A success of serious game or serious gamified application´s implementation and use in industry significantly depends on quality of external technical gamification platform to be used, or, serious game engine (SGE). The goals of the current SGE Research Group project at Bradley University (Peoria, IL) include an analysis of 100+ serious games and serious gamified applications in industry, development of a comprehensive SGE Comparative Analysis Framework, and classification of SGE and ranking of quality of SGE features, and generation of a set of recommendations on selection and utilization of SGE. This paper presents the main findings and outcomes of the SGE research project.
  • Keywords
    "Games","Engines","Three-dimensional displays","Mobile communication","Industries","Business","Mobile computing"
  • Publisher
    ieee
  • Conference_Titel
    Electro/Information Technology (EIT), 2015 IEEE International Conference on
  • Electronic_ISBN
    2154-0373
  • Type

    conf

  • DOI
    10.1109/EIT.2015.7293381
  • Filename
    7293381