Abstract :
The following topics are dealt with: collective perceived representation; 3D virtual environment; OpenStreetMap Data; active instructor; instructor-led serious gaming; game-based training approach; role-playing videogame; tower defense game; serious game product quality model; immersive games; motion sensing technology; pedagogical design strategies; gamified software quality; motor imagery training; brain-computer interfaces; accessible game culture; prehospital care training; continuous collision detection; cloud computing; educational game; social-centered gamification approach; object-oriented programming; taslihan virtual reconstruction and cognitive training game.