DocumentCode :
3670137
Title :
A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations
Author :
Vinutha Magal Shreenath;Maksims Kornevs;Jayanth Raghothama;Sebastiaan Meijer
Author_Institution :
Sch. of Technol. &
fYear :
2015
Firstpage :
1
Lastpage :
7
Abstract :
Gamification has been successfully applied in many domains, but mostly for simple, isolated and operational tasks. The hope for gamification as a method to radically change and improve behavior, to provide incentives for sustained engagement has proven to be more difficult to get right. Applying gamification in large networked organizations with heterogeneous tasks remains a challenge. Applying gamification in such enterprise environments posits different requirements, and a match between these requirements and the institution needs to be investigated before venturing into the design and implementation of gamification. The current paper contributes a study where the authors investigate the feasibility of implementing gamification in Trafikverket, the Swedish transport administration. Through an investigation of the institutional arrangements around data collection, procurement processes and links to institutional structures, the study finds areas within Trafikverket where gamification could be successfully applied, and suggests gaps and methods to apply gamification in other areas.
Keywords :
"Maintenance engineering","Games","Snow","Roads","Organizations","Vehicles","Energy efficiency"
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
Type :
conf
DOI :
10.1109/VS-GAMES.2015.7295758
Filename :
7295758
Link To Document :
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