DocumentCode
3670144
Title
Augmenting Technology Trees: Automation and Tool Support
Author
Teemu Heinimaki;Tapio Elomaa
Author_Institution
Dept. of Math., Tampere Univ. of Technol., Tampere, Finland
fYear
2015
Firstpage
1
Lastpage
8
Abstract
In this work we tackle the rigidity of predefined technology trees common in many digital games. Technology trees have been a well-understood concept in the industry for approximately two decades. Unfortunately, so far they have mainly been considered as fixed structures. Some attempts of adding ostensible temporal variability to them have been made before by the means of simulating the effect. Our approach, on the other hand, aims to create a stepping stone towards true runtime technology generation for (both serious and leisure) games in order to improve them. We present potentially useful ideas, constructs, and methods to achieve this goal. Initial observations on our test implementation are also presented.
Keywords
"Games","Vegetation","Runtime","Buildings","Solids","Fuels","Sensors"
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
Type
conf
DOI
10.1109/VS-GAMES.2015.7295765
Filename
7295765
Link To Document