• DocumentCode
    3670144
  • Title

    Augmenting Technology Trees: Automation and Tool Support

  • Author

    Teemu Heinimaki;Tapio Elomaa

  • Author_Institution
    Dept. of Math., Tampere Univ. of Technol., Tampere, Finland
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In this work we tackle the rigidity of predefined technology trees common in many digital games. Technology trees have been a well-understood concept in the industry for approximately two decades. Unfortunately, so far they have mainly been considered as fixed structures. Some attempts of adding ostensible temporal variability to them have been made before by the means of simulating the effect. Our approach, on the other hand, aims to create a stepping stone towards true runtime technology generation for (both serious and leisure) games in order to improve them. We present potentially useful ideas, constructs, and methods to achieve this goal. Initial observations on our test implementation are also presented.
  • Keywords
    "Games","Vegetation","Runtime","Buildings","Solids","Fuels","Sensors"
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2015.7295765
  • Filename
    7295765