DocumentCode :
3670148
Title :
Continuous Collision Detection Using Tetrahedral Structures
Author :
Jan Cejka
Author_Institution :
Fac. of Inf., Masaryk Univ., Brno, Czech Republic
fYear :
2015
Firstpage :
1
Lastpage :
4
Abstract :
This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions.
Keywords :
"Image edge detection","Collision avoidance","Probes","Charge coupled devices","Facial animation","Computational modeling","Haptic interfaces"
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
Type :
conf
DOI :
10.1109/VS-GAMES.2015.7295769
Filename :
7295769
Link To Document :
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