• DocumentCode
    3670152
  • Title

    Enhancing User Engagement in Immersive Games through Multisensory Cues

  • Author

    Ernst Kruijff;Alexander Marquardt;Christina Trepkowski;Jonas Schild;Andre Hinkenjann

  • Author_Institution
    Inst. of Visual Comput., Bonn-Rhein-Sieg Univ. of Appl. Sci., St. Augustin, Germany
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In this article, we report on a user study investigating the effects of multisensory cues on triggering the emotional response in immersive games. Yet, isolating the effect of a specific sensory cue on the emotional state is a difficult feat. The performed experiment is a first of a series that aims at producing usable guidelines that can be applied to reproducing similar emotional responses, as well as the methods to measure the effects. As such, we are interested in methodologies to both design effective stimuli, and assess the quality and effect thereof. We start with identifying main challenges and the followed methodology. Thereafter, we closely analyze the study results to address some of the challenges, and identify where the potential is for improving the induced stimuli (cause) and effect, as well as the analytical methods used to pinpoint the extent of the effect.
  • Keywords
    "Games","Vibrations","Correlation","Wind","Visualization"
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2015.7295773
  • Filename
    7295773