DocumentCode
3670155
Title
Fractal Nature - Generating Realistic Terrains for Games
Author
Adrian Cristea;Fotis Liarokapis
Author_Institution
Route 1 Games Ltd., Sheffield, UK
fYear
2015
Firstpage
1
Lastpage
8
Abstract
This paper presents a software tool - called Fractal Nature - that provides a set of fractal and physical based methods for creating realistic terrains called Fractal Nature. The output of the program can be used for creating content for video games and serious games. The approach for generating the terrain is based on noise filters, such as Gaussian distribution, capable of rendering highly realistic environments. It is demonstrated how a random terrain can change its shape and visual appearance containing artefacts such as steep slopes and smooth riverbeds. Moreover, two interactive erosion systems, hydraulic and thermal, were implemented. An initial evaluation with 12 expert users provided useful feedback for the applicability of the algorithms in video games as well as insights for future improvements.
Keywords
"Fractals","Games","Sediments","Fluids","Approximation methods","Kernel","Rough surfaces"
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-Games), 2015 7th International Conference on
Type
conf
DOI
10.1109/VS-GAMES.2015.7295776
Filename
7295776
Link To Document