DocumentCode :
3670401
Title :
A novel ray-shooting method to render night urban scenes a method based on polar diagrams
Author :
M. D. Robles-Ortega;J. R. Jiménez;L. Ortega
Author_Institution :
Department of Computer Science. University of Jaé
fYear :
2014
Firstpage :
1
Lastpage :
11
Abstract :
Illumination and shadows are essential to obtain realistic virtual environments. Nevertheless, large scenes like urban cities demand a huge amount of geometry that must somehow be structured or reduced in order to be manageable. In this paper we propose a novel real-time method to determine the shadowed and illuminated areas in large scenes, specially suitable for urban environments. Our approach uses the polar diagram as a tessellation plane, and a ray-casting process to obtain the visible areas. This solution derives the exact illuminated area with a high performance. Moreover, our approach is also used to determine the visible portion of the scene from a pedestrian viewpoint. As a result, we only have to render the visible part of the scene, which is considerably lower than the global scene.
Keywords :
"Cities and towns","Light sources","Geometry","Lighting","Buildings","Rendering (computer graphics)","Real-time systems"
Publisher :
ieee
Conference_Titel :
Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on
Type :
conf
Filename :
7296029
Link To Document :
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