Title : 
A novel ray-shooting method to render night urban scenes a method based on polar diagrams
         
        
            Author : 
M. D. Robles-Ortega;J. R. Jiménez;L. Ortega
         
        
            Author_Institution : 
Department of Computer Science. University of Jaé
         
        
        
        
        
            Abstract : 
Illumination and shadows are essential to obtain realistic virtual environments. Nevertheless, large scenes like urban cities demand a huge amount of geometry that must somehow be structured or reduced in order to be manageable. In this paper we propose a novel real-time method to determine the shadowed and illuminated areas in large scenes, specially suitable for urban environments. Our approach uses the polar diagram as a tessellation plane, and a ray-casting process to obtain the visible areas. This solution derives the exact illuminated area with a high performance. Moreover, our approach is also used to determine the visible portion of the scene from a pedestrian viewpoint. As a result, we only have to render the visible part of the scene, which is considerably lower than the global scene.
         
        
            Keywords : 
"Cities and towns","Light sources","Geometry","Lighting","Buildings","Rendering (computer graphics)","Real-time systems"
         
        
        
            Conference_Titel : 
Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on