• DocumentCode
    3670431
  • Title

    Performance analysis for GPU-based ray-triangle algorithms

  • Author

    Juan J. Jiménez;Carlos J. Ogáyar;José M. Noguera;Félix Paulano

  • Author_Institution
    Grupo de Grá
  • fYear
    2014
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Several algorithms have been proposed during the past years to solve the ray-triangle intersection test. In this paper we collect the most prominent solutions and describe how to parallelize them on modern programmable graphics processing units (GPUs) by means of NVIDIA CUDA. This paper also provides a comprehensive performance analysis based on several optional features and optimizations (such as back-face culling and the use of pre-computed values) that allowed us to determine the influence of each factor on the performance. Finally, we analyze the architecture of the GPU and its impact on the parallel implementation of each method, as well as the approach used to achieve a high-performance fine-grained parallel computation on the ray-triangle test.
  • Keywords
    "Graphics processing units","Instruction sets","Kernel","Arrays","Algorithm design and analysis","Optimization"
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on
  • Type

    conf

  • Filename
    7296059