DocumentCode :
3670466
Title :
Lazy work stealing for continuous hierarchy traversal on deformable bodies
Author :
Vinícius da Silva;Claudio Esperança;Ricardo Guerra Marroquim
Author_Institution :
COPPE, Federal University of Rio de Janeiro, Horá
fYear :
2014
Firstpage :
1
Lastpage :
8
Abstract :
This study presents the results of research in dynamic load balancing for Continuous Collision Detection (CCD) using Bounding Volumes Hierarchies (BVHs) on Graphics Processing Units (GPUs). Hierarchy traversal is a challenging problem for GPU computing, since the work load of traversal has a very dynamic nature. Current research resulted in methods to dynamically balance load as the traversal is evaluated. Unfortunately, current grid-based GPU computing interfaces are not well suited for this type of computing and load balancing code can generate excessive overhead. This work presents a novel algorithm to address some of the most glaring problems. The algorithm uses the new concept of lazy work stealing, which tries to get the most out of the parallel capabilities of GPUs by greedy work stealing and lazy work evaluation. Also, the algorithm is designed to augment shared memory usage per block and diminish CPU-GPU context exchange penalties.
Keywords :
"Graphics processing units","Charge coupled devices","Algorithm design and analysis","Load management","Instruction sets","Benchmark testing","Collision avoidance"
Publisher :
ieee
Conference_Titel :
Computer Graphics Theory and Applications (GRAPP), 2014 International Conference on
Type :
conf
Filename :
7296094
Link To Document :
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