• DocumentCode
    3671329
  • Title

    Parallelized Shooting and Bouncing Rays based scattering computations for arbitrary materials

  • Author

    R. Brem;T. F. Eibert

  • Author_Institution
    Lehrstuhl fü
  • fYear
    2015
  • Firstpage
    973
  • Lastpage
    976
  • Abstract
    A powerful Shooting and Bouncing Rays (SBR) solver for scattering computations, utilizing NVIDIA CUDA, is presented. The asymptotic simulation tool can treat arbitrary metallic and dielectric objects and is thus well suited to quickly predict electromagnetic scattering caused by large realistic objects.
  • Keywords
    "Dielectrics","Scattering","Graphics processing units","Computational modeling","Ray tracing","Instruction sets","Method of moments"
  • Publisher
    ieee
  • Conference_Titel
    Electromagnetics in Advanced Applications (ICEAA), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/ICEAA.2015.7297259
  • Filename
    7297259