DocumentCode
3671329
Title
Parallelized Shooting and Bouncing Rays based scattering computations for arbitrary materials
Author
R. Brem;T. F. Eibert
Author_Institution
Lehrstuhl fü
fYear
2015
Firstpage
973
Lastpage
976
Abstract
A powerful Shooting and Bouncing Rays (SBR) solver for scattering computations, utilizing NVIDIA CUDA, is presented. The asymptotic simulation tool can treat arbitrary metallic and dielectric objects and is thus well suited to quickly predict electromagnetic scattering caused by large realistic objects.
Keywords
"Dielectrics","Scattering","Graphics processing units","Computational modeling","Ray tracing","Instruction sets","Method of moments"
Publisher
ieee
Conference_Titel
Electromagnetics in Advanced Applications (ICEAA), 2015 International Conference on
Type
conf
DOI
10.1109/ICEAA.2015.7297259
Filename
7297259
Link To Document