DocumentCode
3677474
Title
A Flexible Model-Driven Game Development Approach
Author
Ely Fernando do Prado; Lucrédio
Author_Institution
Fed. Univ. of Sao Carlos, Sã
fYear
2015
Firstpage
130
Lastpage
139
Abstract
Game developers are facing an increasing demand for new games every year. Game development tools can be of great help, but require highly specialized professionals. Also, just as any software development effort, game development has some challenges. Model-Driven Game Development (MDGD) is suggested as a means to solve some of these challenges, but with a loss in flexibility. We propose a MDGD approach that combines multiple domain-specific languages (DSLs) with design patterns to provide flexibility and allow generated code to be integrated with manual code. After experimentation, we observed that, with the approach, less experienced developers can create games faster and more easily, and the product of code generation can be customized with manually written code, providing flexibility. However, with MDGD, developers become less familiar with the code, making manual codification more difficult.
Keywords
"Games","Cameras","Prototypes","Engines","Vehicles","DSL","Software"
Publisher
ieee
Conference_Titel
Components, Architectures and Reuse Software (SBCARS), 2015 IX Brazilian Symposium on
Type
conf
DOI
10.1109/SBCARS.2015.24
Filename
7306135
Link To Document