• DocumentCode
    3677474
  • Title

    A Flexible Model-Driven Game Development Approach

  • Author

    Ely Fernando do Prado; Lucrédio

  • Author_Institution
    Fed. Univ. of Sao Carlos, Sã
  • fYear
    2015
  • Firstpage
    130
  • Lastpage
    139
  • Abstract
    Game developers are facing an increasing demand for new games every year. Game development tools can be of great help, but require highly specialized professionals. Also, just as any software development effort, game development has some challenges. Model-Driven Game Development (MDGD) is suggested as a means to solve some of these challenges, but with a loss in flexibility. We propose a MDGD approach that combines multiple domain-specific languages (DSLs) with design patterns to provide flexibility and allow generated code to be integrated with manual code. After experimentation, we observed that, with the approach, less experienced developers can create games faster and more easily, and the product of code generation can be customized with manually written code, providing flexibility. However, with MDGD, developers become less familiar with the code, making manual codification more difficult.
  • Keywords
    "Games","Cameras","Prototypes","Engines","Vehicles","DSL","Software"
  • Publisher
    ieee
  • Conference_Titel
    Components, Architectures and Reuse Software (SBCARS), 2015 IX Brazilian Symposium on
  • Type

    conf

  • DOI
    10.1109/SBCARS.2015.24
  • Filename
    7306135