• DocumentCode
    3682931
  • Title

    Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion

  • Author

    Frederico A. Limberger;Victor C. Schetinger;Manuel M. Oliveira

  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    We present an efficient technique for modeling and rendering complex surface details defined at multiple scales. Conceptually, meta-relief texture mapping can be described as recursively mapping finer relief-texture layers on top of coarser ones. Such a factorization has several desirable properties. For instance, it provides a way of simulating highly-complex surface details as a combination of simpler and inexpensive image-based representations. This greatly simplifies the modeling of surface details, enhancing the artists´ expressive power. We also introduce a dynamic texture-space ambient-occlusion technique for relief mapping, which greatly improves the quality of relief renderings. We demonstrate the effectiveness of these techniques by creating and rendering a number of meta-relief textures with complex surface details which would have been hard to model directly.
  • Keywords
    "Rendering (computer graphics)","Fabrics","Metals","Surface texture","Image color analysis","Geometry","Solids"
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (SIBGRAPI), 2015 28th SIBGRAPI Conference on
  • Electronic_ISBN
    1530-1834
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2015.45
  • Filename
    7314539