• DocumentCode
    3683444
  • Title

    Quake Delirium EEG

  • Author

    Jonathan Weinel;Stuart Cunningham;Nathan Roberts;Darryl Griffiths;Shaun Roberts

  • Author_Institution
    Creative and Applied Research for the Digital Society (CARDS), Glyndŵ
  • fYear
    2015
  • Firstpage
    335
  • Lastpage
    338
  • Abstract
    Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to improve the realism of ASC representations in video game engines. Quake Delirium is a prototype `ASC Simulation´ that we have created by modifying the video game Quake. Through automation of various graphical parameters that represent the conscious state of the game character, hallucinatory ASC are represented. While the initial version of Quake Delirium utilised a pre-determined automation path to produce these changes, we propose that immersion may be improved by providing the user with a `passive´ method of control, using a brain-computer interface (BCI). In this initial trial, we explore the use of a consumer-grade electroencephalograph (EEG) headset for this purpose.
  • Keywords
    "Games","Engines","Electroencephalography","Headphones","Joining processes","Brain modeling","Visualization"
  • Publisher
    ieee
  • Conference_Titel
    Internet Technologies and Applications (ITA), 2015
  • Print_ISBN
    978-1-4799-8036-9
  • Type

    conf

  • DOI
    10.1109/ITechA.2015.7317420
  • Filename
    7317420