DocumentCode
3683444
Title
Quake Delirium EEG
Author
Jonathan Weinel;Stuart Cunningham;Nathan Roberts;Darryl Griffiths;Shaun Roberts
Author_Institution
Creative and Applied Research for the Digital Society (CARDS), Glyndŵ
fYear
2015
Firstpage
335
Lastpage
338
Abstract
Altered states of consciousness (ASC) can be represented in video games through appropriate use of sound and computer graphics. Our research seeks to establish systematic methods for simulating ASC using computer sound and graphics, to improve the realism of ASC representations in video game engines. Quake Delirium is a prototype `ASC Simulation´ that we have created by modifying the video game Quake. Through automation of various graphical parameters that represent the conscious state of the game character, hallucinatory ASC are represented. While the initial version of Quake Delirium utilised a pre-determined automation path to produce these changes, we propose that immersion may be improved by providing the user with a `passive´ method of control, using a brain-computer interface (BCI). In this initial trial, we explore the use of a consumer-grade electroencephalograph (EEG) headset for this purpose.
Keywords
"Games","Engines","Electroencephalography","Headphones","Joining processes","Brain modeling","Visualization"
Publisher
ieee
Conference_Titel
Internet Technologies and Applications (ITA), 2015
Print_ISBN
978-1-4799-8036-9
Type
conf
DOI
10.1109/ITechA.2015.7317420
Filename
7317420
Link To Document