• DocumentCode
    3683501
  • Title

    Prediction as faster perception in a real-time fighting video game

  • Author

    Kazuki Asayama;Koichi Moriyama;Ken-ichi Fukui;Masayuki Numao

  • Author_Institution
    The Institute of Scientific and Industrial Research, Osaka University, Ibaraki, Osaka, Japan
  • fYear
    2015
  • Firstpage
    517
  • Lastpage
    522
  • Abstract
    In a real-time video game, AI-controlled players, called agents, are still inferior to skilled human players on equal footing. In this work, we aim to construct a strong agent enough to fight with skilled human players in a real-time fighting video game. First we investigate the relation between perception speed and performance. From a simulation using two agents one of which has delayed perception, we know that perception speed is a critical factor in performance. Moreover, it means that it is effective to predict the opponent´s behavior to enhance the agent. Therefore, we construct an agent that predicts its opponent´s position and action in a fighting video game. The agent uses linear extrapolation to predict the position and the k-nearest neighbor method to predict the action. Comparing agents with and without the prediction ability, we see that the predicting agent mostly obtained higher scores than the non-predicting one in fighting with six contestants of a previous competition of the game.
  • Keywords
    "Games","Real-time systems","Extrapolation","Delays","Switches","Seals","Computers"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317672
  • Filename
    7317672