DocumentCode
3683503
Title
Enhancing theme park experiences through adaptive cyber-physical play
Author
William L. Raffe;Marco Tamassia;Fabio Zambetta;Xiaodong Li;Florian Floyd Mueller
Author_Institution
School of Computer Science and IT, RMIT University, Melbourne, Australia
fYear
2015
Firstpage
503
Lastpage
510
Abstract
In this vision paper we explore the potential for enhancing theme parks through the introduction of adaptive cyber-physical attractions. That is, some physical attraction that is controlled by a digital system, which takes participants´ actions as input and, in turn, alters the participants´ experiences. This paper is thus divided into three main parts; (1) a look at the types of attractions that a typical theme park may offer and, from this, the identification of a gap in an agency versus structure spectrum that recent research and industry developments are starting to fill; (2) a discussion of the advantages that cyber-physical play has in filling this gap and a few examples of envisioned future attractions; and (3) how such cyber-physical play can uniquely allow for adaptive attractions, whereby the physical attraction is personalized to suit the capabilities or preferences of the current attraction participants, as well as some foreseeable design considerations and challenges in doing so. Through the combination of these three parts, we hope to promote further research into augmenting theme parks with adaptive cyber-physical play attractions.
Keywords
"Games","Entertainment industry","Human computer interaction","Computers","Cyber-physical systems","Motion pictures"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317893
Filename
7317893
Link To Document