• DocumentCode
    3683503
  • Title

    Enhancing theme park experiences through adaptive cyber-physical play

  • Author

    William L. Raffe;Marco Tamassia;Fabio Zambetta;Xiaodong Li;Florian Floyd Mueller

  • Author_Institution
    School of Computer Science and IT, RMIT University, Melbourne, Australia
  • fYear
    2015
  • Firstpage
    503
  • Lastpage
    510
  • Abstract
    In this vision paper we explore the potential for enhancing theme parks through the introduction of adaptive cyber-physical attractions. That is, some physical attraction that is controlled by a digital system, which takes participants´ actions as input and, in turn, alters the participants´ experiences. This paper is thus divided into three main parts; (1) a look at the types of attractions that a typical theme park may offer and, from this, the identification of a gap in an agency versus structure spectrum that recent research and industry developments are starting to fill; (2) a discussion of the advantages that cyber-physical play has in filling this gap and a few examples of envisioned future attractions; and (3) how such cyber-physical play can uniquely allow for adaptive attractions, whereby the physical attraction is personalized to suit the capabilities or preferences of the current attraction participants, as well as some foreseeable design considerations and challenges in doing so. Through the combination of these three parts, we hope to promote further research into augmenting theme parks with adaptive cyber-physical play attractions.
  • Keywords
    "Games","Entertainment industry","Human computer interaction","Computers","Cyber-physical systems","Motion pictures"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317893
  • Filename
    7317893