• DocumentCode
    3683504
  • Title

    Optimization of Angry Birds AI controllers with distributed computing

  • Author

    Du-Mim Yoon;Joo-Seon Lee;Hyun-Su Seon;Jeong-Hyeon Kim;Kyung-Joong Kim

  • Author_Institution
    Department of computer Engineering, Sejong University, South Korea
  • fYear
    2015
  • Firstpage
    544
  • Lastpage
    545
  • Abstract
    The one of important issues in artificial intelligence (AI) research is the development of AI for games because of its difficulty. To promote the research on video games AI, there have been several game AI competitions. However, some games with physics engine (geometry friends or Angry Birds) have no support on the prediction of future events using simulation. It makes much difficult to build AI for the games with physics. As a result, AI creator should spend much time to optimize the parameters of their program by trial and errors. In this paper, we report our approach to build AI for Angry Birds (Plan A+, 3rd rank in 2014 Angry Birds AI competition and the first entry achieved 1 million points in benchmarking test). In our controller, we adopt multiple strategies to increase generalization ability and hybrid optimization techniques (greedy search from human´s manually tuned parameters) with parallel machines.
  • Keywords
    "Artificial intelligence","Games","Birds","Optimization","Benchmark testing","Physics","Distributed computing"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317894
  • Filename
    7317894