• DocumentCode
    3683506
  • Title

    MCTS with influence map for general video game playing

  • Author

    Hyunsoo Park;Kyung-Joong Kim

  • Author_Institution
    Department of Computer Science and Engineering, Sejong University, Seoul, Republic of Korea
  • fYear
    2015
  • Firstpage
    534
  • Lastpage
    535
  • Abstract
    In the General Video Game-AI competition in 2014 IEEE Computational Intelligence in Games, Monte Carlo Tree Search (MCTS) outperformed other alternatives. Interestingly, the sample MCTS ranked in the third place. However, MCTS was not always perfect in this problem. For example, it cannot explore enough search space of video games because of time constraints. As a result, if the AI player receives only limited rewards from game environments, it is likely to lose the way and moves almost randomly. In this paper, we propose to use influence map (IM), a numerical representation of influence on the game map, to find a road to rewards over the horizon. We reported average winning ratio improvement over alternatives and successful/unsuccessful cases of our algorithm.
  • Keywords
    "Games","Artificial intelligence","Genetic algorithms","Monte Carlo methods","Space exploration","Time factors","Mathematical model"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317896
  • Filename
    7317896