DocumentCode :
3683506
Title :
MCTS with influence map for general video game playing
Author :
Hyunsoo Park;Kyung-Joong Kim
Author_Institution :
Department of Computer Science and Engineering, Sejong University, Seoul, Republic of Korea
fYear :
2015
Firstpage :
534
Lastpage :
535
Abstract :
In the General Video Game-AI competition in 2014 IEEE Computational Intelligence in Games, Monte Carlo Tree Search (MCTS) outperformed other alternatives. Interestingly, the sample MCTS ranked in the third place. However, MCTS was not always perfect in this problem. For example, it cannot explore enough search space of video games because of time constraints. As a result, if the AI player receives only limited rewards from game environments, it is likely to lose the way and moves almost randomly. In this paper, we propose to use influence map (IM), a numerical representation of influence on the game map, to find a road to rewards over the horizon. We reported average winning ratio improvement over alternatives and successful/unsuccessful cases of our algorithm.
Keywords :
"Games","Artificial intelligence","Genetic algorithms","Monte Carlo methods","Space exploration","Time factors","Mathematical model"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317896
Filename :
7317896
Link To Document :
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