DocumentCode
3683506
Title
MCTS with influence map for general video game playing
Author
Hyunsoo Park;Kyung-Joong Kim
Author_Institution
Department of Computer Science and Engineering, Sejong University, Seoul, Republic of Korea
fYear
2015
Firstpage
534
Lastpage
535
Abstract
In the General Video Game-AI competition in 2014 IEEE Computational Intelligence in Games, Monte Carlo Tree Search (MCTS) outperformed other alternatives. Interestingly, the sample MCTS ranked in the third place. However, MCTS was not always perfect in this problem. For example, it cannot explore enough search space of video games because of time constraints. As a result, if the AI player receives only limited rewards from game environments, it is likely to lose the way and moves almost randomly. In this paper, we propose to use influence map (IM), a numerical representation of influence on the game map, to find a road to rewards over the horizon. We reported average winning ratio improvement over alternatives and successful/unsuccessful cases of our algorithm.
Keywords
"Games","Artificial intelligence","Genetic algorithms","Monte Carlo methods","Space exploration","Time factors","Mathematical model"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317896
Filename
7317896
Link To Document