• DocumentCode
    3683507
  • Title

    Mining game logs to create a playbook for unit AIs

  • Author

    Daniel Wehr;Jörg Denzinger

  • Author_Institution
    Department of Computer Science, University of Calgary Calgary, AB, Canada, T2N 1N4
  • fYear
    2015
  • Firstpage
    391
  • Lastpage
    398
  • Abstract
    We present a method for mining game logs for plays, sequences of actions for a group of units achieving an objective with a high likelihood and in many logs. The mining moves through a log backwards, identifying states that achieve the objective and taking this state and certain surrounding ones as a play candidate. After filtering out irrelevant information and too costly candidates, we cluster similar candidates and abstract the candidates in large enough clusters into a play. We applied these general ideas to the game Battle for Wesnoth and our evaluation showed that we are able to consistently mine successful plays, some of which are also often applied in logs that were not used for the mining.
  • Keywords
    "Games","Artificial intelligence","Clustering algorithms","Computer science","Electronic mail","Training","Concrete"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317897
  • Filename
    7317897