DocumentCode :
3683509
Title :
Testing reliability of replay-based imitation for StarCraft
Author :
In-Seok Oh;Kyung-Joong Kim
Author_Institution :
Dept. of Computer Science and Engineering, Sejong University, Seoul, South Korea
fYear :
2015
Firstpage :
536
Lastpage :
537
Abstract :
For StarCraft, it´s easy to download lots of replays from gaming portals. Using simple tools, it´s possible to extract all the gaming events stored in the replays. At each frame, it can tell us the human player´s decision making given game states. Instead of making hard-coded AIs, it´s promising to imitate the human player´s decision recorded in the replays. In this study, we propose to create an AI bot imitates human player´s high-level decisions (attack or retreat) on a group of units from replays. As a first step, we tested the reliability of the imitation system using replays from portals. We reported the ratio of apparent mistakes from the imitation system and the way to reduce the error.
Keywords :
"Reliability","Games","Artificial intelligence","Decision making","Portals","Filtering","Testing"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317899
Filename :
7317899
Link To Document :
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