• DocumentCode
    3683517
  • Title

    EnHiC: An enforced hill climbing based system for general game playing

  • Author

    Amin Babadi;Behnaz Omoomi;Graham Kendall

  • Author_Institution
    Department of Electrical and Computer Engineering, Isfahan University of Technology, 84156-83111, Isfahan, Iran
  • fYear
    2015
  • Firstpage
    193
  • Lastpage
    199
  • Abstract
    Accurate decision making in games has always been a very complex and yet interesting problem in Artificial Intelligence (AI). General video game playing (GVGP) is a new branch of AI whose target is to design agents that are able to win in every unknown game environment by choosing wise decisions. This paper proposes a new search methodology based on enforced hill climbing for using in GVGP and we evaluate its performance on the benchmarks of the general video game AI competition (GVG-AI). Also a simple and efficient heuristic function for GVGP is proposed. The results show that EnHiC outperforms several well-known and successful methods in the GVG-AI competition.
  • Keywords
    "Games","Search methods","Planning","Portals","Artificial intelligence","Monte Carlo methods","Avatars"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317907
  • Filename
    7317907