DocumentCode
3683517
Title
EnHiC: An enforced hill climbing based system for general game playing
Author
Amin Babadi;Behnaz Omoomi;Graham Kendall
Author_Institution
Department of Electrical and Computer Engineering, Isfahan University of Technology, 84156-83111, Isfahan, Iran
fYear
2015
Firstpage
193
Lastpage
199
Abstract
Accurate decision making in games has always been a very complex and yet interesting problem in Artificial Intelligence (AI). General video game playing (GVGP) is a new branch of AI whose target is to design agents that are able to win in every unknown game environment by choosing wise decisions. This paper proposes a new search methodology based on enforced hill climbing for using in GVGP and we evaluate its performance on the benchmarks of the general video game AI competition (GVG-AI). Also a simple and efficient heuristic function for GVGP is proposed. The results show that EnHiC outperforms several well-known and successful methods in the GVG-AI competition.
Keywords
"Games","Search methods","Planning","Portals","Artificial intelligence","Monte Carlo methods","Avatars"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317907
Filename
7317907
Link To Document