DocumentCode :
3683526
Title :
Learning overtaking and blocking skills in simulated car racing
Author :
Han-Hsien Huang;Tsaipei Wang
Author_Institution :
Department of Computer Science, National Chiao Tung University, Hsinchu City, Taiwan
fYear :
2015
Firstpage :
439
Lastpage :
445
Abstract :
In this paper we describe the analysis of using Q-learning to acquire overtaking and blocking skills in simulated car racing games. Overtaking and blocking are more complicated racing skills compared to driving alone, and past work on this topic has only touched overtaking in very limited scenarios. Our work demonstrates that a driving AI agent can learn overtaking and blocking skills via machine learning, and the acquired skills are applicable when facing different opponent types and track characteristics, even on actual built-in tracks in TORCS.
Keywords :
"Games","Automobiles","Artificial intelligence","Niobium","Trajectory","Vehicle crash testing","Shape"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317916
Filename :
7317916
Link To Document :
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