• DocumentCode
    3683531
  • Title

    Creating efficient walls using potential fields in real-time strategy games

  • Author

    Caio Freitas de Oliveira;Charles Andryê Galvão Madeira

  • Author_Institution
    Department of Informatics and Applied Mathematics, Federal University of Rio Grande do Norte, Natal, Brazil
  • fYear
    2015
  • Firstpage
    138
  • Lastpage
    145
  • Abstract
    Real-time strategy games (RTS) has been recently the focus of many works in the area of artificial intelligence due to their similarity with real world problems. In this context, only a few papers have addressed the problem to construct walls of buildings that enable to prevent the advancement of the opponents on the map of these games. In this paper, we propose a new model able to efficiently construct walls of buildings using StarCraft Brood War game as a case study. We evaluated our model by comparing it with one of the few solutions proposed by other researchers, as well as the pattern proposed by professional competitors. The results obtained by our model in a competition map are close to those adopted by professionals.
  • Keywords
    "Games","Navigation","Tiles","Extremities","Minerals","Optimization"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317921
  • Filename
    7317921