DocumentCode
3683542
Title
Digital curling strategy based on game tree search
Author
Masahito Yamamoto;Shu Kato;Hiroyuki Iizuka
Author_Institution
Graduate School of Information Science and Technology, Hokkaido University, Sapporo 060-0814
fYear
2015
Firstpage
474
Lastpage
480
Abstract
Strategy for digital curling based on the game tree search is demonstrated. Digital curling has been developed for simulating curling which is one of the winter sports. We present a curling playing program run on the digital curling simulator. It enable us to decide the direction and the speed of the stone to be delivered for maximizing the evaluation values of resultant game states. The novel evaluation function is constructed and the effective method for reducing the simulation trials is proposed for finding the best shot on the current game state. Our experimental results reveal that our proposed program outperforms the previous rule-based program and competes with the MonteCarlo based program.
Keywords
"Games","Heating","Uncertainty","Probability distribution","Ice","Silicon","Bismuth"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317931
Filename
7317931
Link To Document