DocumentCode :
3683546
Title :
Estimation of player´s preference for cooperative RPGs using multi-strategy Monte-Carlo method
Author :
Naoyuki Sato;Kokolo Ikeda;Takayuki Wada
Author_Institution :
Japan Advanced Institute of, Science and Technology, Ishikawa, Japan
fYear :
2015
Firstpage :
51
Lastpage :
59
Abstract :
In many video games such as role playing games (RPGs) or sports games, computer players act not only as the opponents of the human player but also as team-mates. But computer players as team-mates often behave in a way that human players do not expect, and such mismatches cause bigger dissatisfaction than in the case of computer players as opponents., One of the reasons for such mismatches is that there are several types of sub-goals or play-styles in these games and the AI players act without understanding the human player´s preference about them. The purpose of this study is to propose a method for developing computer team-mate players that estimate the sub-goal preferences of the team-mate human player and act according to these preferences., For this purpose, we modeled the preferences of sub-goals as a function and decided the most likely parameters by a multi-strategy Monte-Carlo method, by referring to the past actions selected by the team-mate human player., Additionally, we evaluated the proposed method through two series of experiments, one by using artificial players with various sub-goal preferences and another one by using human players. The experiments showed that the proposed method can estimate their preferences after a few games, and can decrease the dissatisfaction of human players.
Keywords :
"Games","Computers","Estimation","Feature extraction","Monte Carlo methods","Computational modeling","Electronic mail"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317935
Filename :
7317935
Link To Document :
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