DocumentCode :
3683558
Title :
Designing bots in games with a purpose
Author :
Giorgia Baroffio;Luca Galli;Piero Fraternali
Author_Institution :
Dipartimento di Elettronica, Informazione e Bioingegneria, Via Ponzio 34/5, 20133 Milano, Italy
fYear :
2015
Firstpage :
352
Lastpage :
359
Abstract :
The massive amount of time that people spend in online gaming is being increasingly exploited by a particular kind of Serious Games, the Games with a Purpose (GWAP), used to solve complex problems as a byproduct of a collaborative gameplay. The required tasks are solved by exploiting game mechanics that often require the submission of thousands of players´ annotations, to achieve a robust estimate of the results. Gathering a consistent playerbase able to solve computational problems at a scale is extremely difficult, due to better entertainment alternatives on the market and the necessity of pairing each player with another one due to the inherent multiplayer nature of this genre. Artificial players (bots) may be introduced when the online platform has not enough human contributors to employ, but their functional requirements and implementation is much different than the one of traditional videogames. In this work we describe the framework and the design choices that have been used to implement a bot in an existing GWAP for fashion garment image segmentation, showing how supervised methods can be applied effectively to emulate human behaviour in the resolution of computational tasks through gameplay actions.
Keywords :
"Games","Image segmentation","Clothing","Metadata","Decision trees","Vegetation","Supervised learning"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317947
Filename :
7317947
Link To Document :
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