DocumentCode
3683558
Title
Designing bots in games with a purpose
Author
Giorgia Baroffio;Luca Galli;Piero Fraternali
Author_Institution
Dipartimento di Elettronica, Informazione e Bioingegneria, Via Ponzio 34/5, 20133 Milano, Italy
fYear
2015
Firstpage
352
Lastpage
359
Abstract
The massive amount of time that people spend in online gaming is being increasingly exploited by a particular kind of Serious Games, the Games with a Purpose (GWAP), used to solve complex problems as a byproduct of a collaborative gameplay. The required tasks are solved by exploiting game mechanics that often require the submission of thousands of players´ annotations, to achieve a robust estimate of the results. Gathering a consistent playerbase able to solve computational problems at a scale is extremely difficult, due to better entertainment alternatives on the market and the necessity of pairing each player with another one due to the inherent multiplayer nature of this genre. Artificial players (bots) may be introduced when the online platform has not enough human contributors to employ, but their functional requirements and implementation is much different than the one of traditional videogames. In this work we describe the framework and the design choices that have been used to implement a bot in an existing GWAP for fashion garment image segmentation, showing how supervised methods can be applied effectively to emulate human behaviour in the resolution of computational tasks through gameplay actions.
Keywords
"Games","Image segmentation","Clothing","Metadata","Decision trees","Vegetation","Supervised learning"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317947
Filename
7317947
Link To Document