• DocumentCode
    3683571
  • Title

    Body motion design and analysis for fighting game interface

  • Author

    Pujana Paliyawan;Kingkarn Sookhanaphibarn;Worawat Choensawat;Ruck Thawonmas

  • Author_Institution
    Multimedia Intelligent Technology Lab, School of Science and Technology, Bangkok University, Bangkok, Thailand
  • fYear
    2015
  • Firstpage
    360
  • Lastpage
    367
  • Abstract
    This paper presents a full-body motion-control game interface based on a Kinect device. A set of postures and motions for controlling game characters is presented, and the posture-detection algorithm for each posture is implemented by using a rule-based technique with rule-and-threshold optimization. Our experiments show that the proposed optimization can improve the accuracy of posture detection by 13.70%. The proposed techniques are applied to the fighting game called FightingICE, a game platform in recent CIG competitions.
  • Keywords
    "Games","Detection algorithms","Accuracy","Joints","Data analysis","Knee","Back"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317960
  • Filename
    7317960