DocumentCode
3683571
Title
Body motion design and analysis for fighting game interface
Author
Pujana Paliyawan;Kingkarn Sookhanaphibarn;Worawat Choensawat;Ruck Thawonmas
Author_Institution
Multimedia Intelligent Technology Lab, School of Science and Technology, Bangkok University, Bangkok, Thailand
fYear
2015
Firstpage
360
Lastpage
367
Abstract
This paper presents a full-body motion-control game interface based on a Kinect device. A set of postures and motions for controlling game characters is presented, and the posture-detection algorithm for each posture is implemented by using a rule-based technique with rule-and-threshold optimization. Our experiments show that the proposed optimization can improve the accuracy of posture detection by 13.70%. The proposed techniques are applied to the fighting game called FightingICE, a game platform in recent CIG competitions.
Keywords
"Games","Detection algorithms","Accuracy","Joints","Data analysis","Knee","Back"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317960
Filename
7317960
Link To Document