• DocumentCode
    3683573
  • Title

    A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms

  • Author

    Tsubasa Fujiki;Kokolo Ikeda;Simon Viennot

  • Author_Institution
    Japan Advanced Institute of, Science and Technology, Ishikawa, Japan
  • fYear
    2015
  • Firstpage
    407
  • Lastpage
    414
  • Abstract
    A lot of research has been done on classical games such as Chess or Shogi, but not so much on more recent games such as turn-based strategy games, where the players can move multiple pieces at each turn. In this paper, we analyze the game components found in most strategy games, and propose a set of simple rules that could be used as a standard game for research on turn-based strategy games. We have implemented these rules in an open platform, and in the second part of the paper we compare four different Monte-Carlo search algorithms with this platform. Especially, we show the importance of distinguishing and handling differently tactical moves and attacking moves.
  • Keywords
    "Games","Real-time systems","Standards","Computers","Cities and towns","Algorithm design and analysis","Production"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2015 IEEE Conference on
  • ISSN
    2325-4270
  • Electronic_ISBN
    2325-4289
  • Type

    conf

  • DOI
    10.1109/CIG.2015.7317962
  • Filename
    7317962