DocumentCode
3683573
Title
A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms
Author
Tsubasa Fujiki;Kokolo Ikeda;Simon Viennot
Author_Institution
Japan Advanced Institute of, Science and Technology, Ishikawa, Japan
fYear
2015
Firstpage
407
Lastpage
414
Abstract
A lot of research has been done on classical games such as Chess or Shogi, but not so much on more recent games such as turn-based strategy games, where the players can move multiple pieces at each turn. In this paper, we analyze the game components found in most strategy games, and propose a set of simple rules that could be used as a standard game for research on turn-based strategy games. We have implemented these rules in an open platform, and in the second part of the paper we compare four different Monte-Carlo search algorithms with this platform. Especially, we show the importance of distinguishing and handling differently tactical moves and attacking moves.
Keywords
"Games","Real-time systems","Standards","Computers","Cities and towns","Algorithm design and analysis","Production"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317962
Filename
7317962
Link To Document