DocumentCode :
3683575
Title :
Depth, balancing, and limits of the Elo model
Author :
Marie-Liesse Cauwet;Olivier Teytaud;Tristan Cazenave;Abdallah Saffidine;Hua-Min Liang;Shi-Jim Yen;Hung-Hsuan Lin;I-Chen Wu
Author_Institution :
TAO, Inria, Univ. Paris-Sud, UMR CNRS 8623, Paris, France
fYear :
2015
Firstpage :
376
Lastpage :
382
Abstract :
Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (given-first-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall Go, and the effect of pie rules.
Keywords :
"Games","Complexity theory","Yttrium","Computers","Switches","Probability","Computational modeling"
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN :
2325-4270
Electronic_ISBN :
2325-4289
Type :
conf
DOI :
10.1109/CIG.2015.7317964
Filename :
7317964
Link To Document :
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