DocumentCode
3683575
Title
Depth, balancing, and limits of the Elo model
Author
Marie-Liesse Cauwet;Olivier Teytaud;Tristan Cazenave;Abdallah Saffidine;Hua-Min Liang;Shi-Jim Yen;Hung-Hsuan Lin;I-Chen Wu
Author_Institution
TAO, Inria, Univ. Paris-Sud, UMR CNRS 8623, Paris, France
fYear
2015
Firstpage
376
Lastpage
382
Abstract
Much work has been devoted to the computational complexity of games. However, they are not necessarily relevant for estimating the complexity in human terms. Therefore, human-centered measures have been proposed, e.g. the depth. This paper discusses the depth of various games, extends it to a continuous measure. We provide new depth results and present tool (given-first-move, pie rule, size extension) for increasing it. We also use these measures for analyzing games and opening moves in Y, NoGo, Killall Go, and the effect of pie rules.
Keywords
"Games","Complexity theory","Yttrium","Computers","Switches","Probability","Computational modeling"
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2015 IEEE Conference on
ISSN
2325-4270
Electronic_ISBN
2325-4289
Type
conf
DOI
10.1109/CIG.2015.7317964
Filename
7317964
Link To Document