• DocumentCode
    3684184
  • Title

    Combining qualitative and quantitative methods to analyze serious games outcomes: A pilot study for a new cognitive screening tool

  • Author

    Vanessa Vallejo;Andrei V. Mitache;Ioannis Tarnanas;René Müri;Urs P. Mosimann;Tobias Nef

  • Author_Institution
    ARTORG Center, Gerontechnology and Rehabilitation Group, University of Bern, Switzerland
  • fYear
    2015
  • Firstpage
    1327
  • Lastpage
    1330
  • Abstract
    Computer games for a serious purpose - so called serious games can provide additional information for the screening and diagnosis of cognitive impairment. Moreover, they have the advantage of being an ecological tool by involving daily living tasks. However, there is a need for better comprehensive designs regarding the acceptance of this technology, as the target population is older adults that are not used to interact with novel technologies. Moreover given the complexity of the diagnosis and the need for precise assessment, an evaluation of the best approach to analyze the performance data is required. The present study examines the usability of a new screening tool and proposes several new outlines for data analysis.
  • Keywords
    "Games","Usability","Dementia","Aging","Navigation"
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
  • ISSN
    1094-687X
  • Electronic_ISBN
    1558-4615
  • Type

    conf

  • DOI
    10.1109/EMBC.2015.7318613
  • Filename
    7318613