DocumentCode
3684184
Title
Combining qualitative and quantitative methods to analyze serious games outcomes: A pilot study for a new cognitive screening tool
Author
Vanessa Vallejo;Andrei V. Mitache;Ioannis Tarnanas;René Müri;Urs P. Mosimann;Tobias Nef
Author_Institution
ARTORG Center, Gerontechnology and Rehabilitation Group, University of Bern, Switzerland
fYear
2015
Firstpage
1327
Lastpage
1330
Abstract
Computer games for a serious purpose - so called serious games can provide additional information for the screening and diagnosis of cognitive impairment. Moreover, they have the advantage of being an ecological tool by involving daily living tasks. However, there is a need for better comprehensive designs regarding the acceptance of this technology, as the target population is older adults that are not used to interact with novel technologies. Moreover given the complexity of the diagnosis and the need for precise assessment, an evaluation of the best approach to analyze the performance data is required. The present study examines the usability of a new screening tool and proposes several new outlines for data analysis.
Keywords
"Games","Usability","Dementia","Aging","Navigation"
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
ISSN
1094-687X
Electronic_ISBN
1558-4615
Type
conf
DOI
10.1109/EMBC.2015.7318613
Filename
7318613
Link To Document