DocumentCode
3685245
Title
Effect of interface type in the VR-based acquisition of pedestrian skills in persons with ASD
Author
Mario Saiano;Eleonora Garbarino;Simonetta Lumachi;Silvano Solari;Vittorio Sanguineti
Author_Institution
Dept of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa, Via all´Opera Pia 13, 16145, Italy
fYear
2015
Firstpage
5728
Lastpage
5731
Abstract
Possession of `social´ skills is crucial for persons with autism spectrum disorders (ASD) to maintain a certain independence and a better quality of life, and interaction with virtual environments seems an effective learning aid. In a previous study, we reported that in adults with ASD interaction with a virtual environment (a virtual city) is beneficial to the acquisition of pedestrian skills (street crossing and street navigation). Interaction was based on a gesture-based interface (Microsoft Kinect). Here we compare the learning performance when the same virtual environment is operated by a gamepad interface. We used exactly the same training protocol and data analysis than the original study. We found that both interface types are effective in the acquisition of street crossing and city navigation skills. The gamepad interface seems easier to use (thus leading to faster interaction), but gesture-based interfaces are superior in terms of transfer of the learned skills to real road environments (as reported by parents and caregivers).
Keywords
"Nickel","Virtual environments","Training","Navigation","Autism","Protocols"
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
ISSN
1094-687X
Electronic_ISBN
1558-4615
Type
conf
DOI
10.1109/EMBC.2015.7319693
Filename
7319693
Link To Document