• DocumentCode
    3685245
  • Title

    Effect of interface type in the VR-based acquisition of pedestrian skills in persons with ASD

  • Author

    Mario Saiano;Eleonora Garbarino;Simonetta Lumachi;Silvano Solari;Vittorio Sanguineti

  • Author_Institution
    Dept of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genoa, Via all´Opera Pia 13, 16145, Italy
  • fYear
    2015
  • Firstpage
    5728
  • Lastpage
    5731
  • Abstract
    Possession of `social´ skills is crucial for persons with autism spectrum disorders (ASD) to maintain a certain independence and a better quality of life, and interaction with virtual environments seems an effective learning aid. In a previous study, we reported that in adults with ASD interaction with a virtual environment (a virtual city) is beneficial to the acquisition of pedestrian skills (street crossing and street navigation). Interaction was based on a gesture-based interface (Microsoft Kinect). Here we compare the learning performance when the same virtual environment is operated by a gamepad interface. We used exactly the same training protocol and data analysis than the original study. We found that both interface types are effective in the acquisition of street crossing and city navigation skills. The gamepad interface seems easier to use (thus leading to faster interaction), but gesture-based interfaces are superior in terms of transfer of the learned skills to real road environments (as reported by parents and caregivers).
  • Keywords
    "Nickel","Virtual environments","Training","Navigation","Autism","Protocols"
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE
  • ISSN
    1094-687X
  • Electronic_ISBN
    1558-4615
  • Type

    conf

  • DOI
    10.1109/EMBC.2015.7319693
  • Filename
    7319693