• DocumentCode
    3687910
  • Title

    Serious game for functional rehabilitation

  • Author

    Halim Tannous;Tien Tuan Dao;Dan Istrate;Marie-Christine Ho Ba Tho

  • Author_Institution
    Sorbonne University, Université
  • fYear
    2015
  • Firstpage
    242
  • Lastpage
    245
  • Abstract
    Conventional musculoskeletal rehabilitation consists of a therapy consultancy, an exercise assignment, and an execution task with or without assistance of the therapist. This classical approach consumes much of the patient´s time, money and effort, as well as the medical staff´s. Serious games have been devised as an aided tool for clinical and home-based rehabilitation, with patient autonomy in the exercise execution but monitored by the therapist. The aim of this present study was to develop a real-time serious gaming system including a series of locomotion training exercises for musculoskeletal rehabilitation. Kinect sensor was used to capture real-time kinematics during each exercise. Six exercises with different levels of difficulties were designed and created. Several graphical user interfaces were developed for 3D animation and kinematic feedback tracking and visualization. An evaluation campaign with ten healthy subjects was established to assess the developed system. Obtained results showed that our system is robust and user-friendly for motivating the patient during his functional rehabilitation program at his clinic or at home.
  • Keywords
    "Games","Musculoskeletal system","Three-dimensional displays","Real-time systems","Avatars","Biomedical engineering","Engines"
  • Publisher
    ieee
  • Conference_Titel
    Advances in Biomedical Engineering (ICABME), 2015 International Conference on
  • ISSN
    2377-5688
  • Electronic_ISBN
    2377-5696
  • Type

    conf

  • DOI
    10.1109/ICABME.2015.7323297
  • Filename
    7323297