DocumentCode
3688490
Title
Generating topologically consistent triangle meshes from large scale Kinect Fusion
Author
Tristan Igelbrink;Thomas Wiemann;Joachim Hertzberg
Author_Institution
Knowledge-Based Systems Group, Osnabrü
fYear
2015
Firstpage
1
Lastpage
6
Abstract
Generating polygonal maps from RGB-D data is an active field of research in robotic mapping. Kinect Fusion and related algorithms provide means to generate reconstructions of large environments. However, most available implementations generate topological artifacts like redundant vertices and triangles. In this paper we present a novel data structure that allows to generate topologically consistent triangle meshes from RGB-D data without additional filtering.
Keywords
"Cameras","Surface reconstruction","Indexes","Three-dimensional displays","Data structures","Optimization","Robots"
Publisher
ieee
Conference_Titel
Mobile Robots (ECMR), 2015 European Conference on
Type
conf
DOI
10.1109/ECMR.2015.7324205
Filename
7324205
Link To Document