• DocumentCode
    3688490
  • Title

    Generating topologically consistent triangle meshes from large scale Kinect Fusion

  • Author

    Tristan Igelbrink;Thomas Wiemann;Joachim Hertzberg

  • Author_Institution
    Knowledge-Based Systems Group, Osnabrü
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Generating polygonal maps from RGB-D data is an active field of research in robotic mapping. Kinect Fusion and related algorithms provide means to generate reconstructions of large environments. However, most available implementations generate topological artifacts like redundant vertices and triangles. In this paper we present a novel data structure that allows to generate topologically consistent triangle meshes from RGB-D data without additional filtering.
  • Keywords
    "Cameras","Surface reconstruction","Indexes","Three-dimensional displays","Data structures","Optimization","Robots"
  • Publisher
    ieee
  • Conference_Titel
    Mobile Robots (ECMR), 2015 European Conference on
  • Type

    conf

  • DOI
    10.1109/ECMR.2015.7324205
  • Filename
    7324205