• DocumentCode
    3689674
  • Title

    Perceptually-inspired computing

  • Author

    Ming C. Lin

  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    Human sensory systems allow individuals to see, hear, touch, and interact with the surrounding physical environment. Understanding human perception and its limit enables us to better exploit the psychophysics of human perceptual systems to design more efficient, adaptive algorithms and develop perceptually-inspired computational models., In this talk, I will survey some of recent efforts on perceptually-inspired computing with applications to crowd simulation and multimodal interaction. In particular, I will present data-driven personality modeling based on the results of user studies, example-guided physics-based sound synthesis using auditory perception, as well as perceptually-inspired simplification for multimodal interaction. These perceptually guided principles can be used to accelerating multi-modal interaction and visual computing, thereby creating more natural human-computer interaction and providing more immersive experiences. I will also present their use in interactive applications for entertainment, such as video games, computer animation, and shared social experience. I will conclude by discussing possible future research directions.
  • Keywords
    "Computational modeling","Solid modeling","Computer science","Adaptation models","Entertainment industry","Games","Animation"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
  • Type

    conf

  • Filename
    7325476