• DocumentCode
    3694447
  • Title

    An empirical study inspecting the benefits of gamification applied to university classes

  • Author

    Wojciech Frącz

  • Author_Institution
    AGH University of Science and Technology, Department of Computer Science al. Adama Mickiewicza 30, 30-059 Krakó
  • fYear
    2015
  • Firstpage
    135
  • Lastpage
    139
  • Abstract
    One of the major challenges for educators is maintaining focus on the learnt subject and engagement of students. Introducing game elements into the learning process can be an excellent assistance. However, this requires an empirical study to verify the actual outcomes and benefits. This paper presents preliminary results from such a study organized in context of university classes which were specially prepared for this purpose. In addition, an automatic verification platform was designed in order to monitor progress of students and reward them with points for correct solutions. Preliminary results obtained, clearly show that incorporating gamification into didactic process can lead to better results and, which is also important, better reception of the classes by the students.
  • Keywords
    "Games","Computer science","Training","Context","Standards","Conferences"
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Electronic Engineering Conference (CEEC), 2015 7th
  • Type

    conf

  • DOI
    10.1109/CEEC.2015.7332713
  • Filename
    7332713