DocumentCode :
3694459
Title :
High performance encapsulation in Casanova 2
Author :
Mohamed Abbadi;Francesco Di Giacomo;Agostino Cortesi;Pieter Spronck;Costantini Giulia;Giuseppe Maggiore;Hogeschool Rotterdam
Author_Institution :
Ca´Foscari University, Venice, Italy
fYear :
2015
Firstpage :
201
Lastpage :
206
Abstract :
Encapsulation is a programming technique that helps developers keeping code readable and maintainable. However, encapsulation in modern object oriented languages often causes significant runtime overhead. Developers must choose between clean encapsulated code or fast code. In the application domain of computer games, speed of execution is of utmost importance, which means that the choice between clean and fast usually is decided in favor of the latter. In this paper we discuss how encapsulation is embedded in the Casanova 2 game development language, and show how Casanova 2 allows developers to write encapsulated game code which, thanks to extensive optimization, achieves at the same time high levels of performance.
Keywords :
"Planets","Games","Encapsulation","Optimization","Complexity theory","Data structures","Software"
Publisher :
ieee
Conference_Titel :
Computer Science and Electronic Engineering Conference (CEEC), 2015 7th
Type :
conf
DOI :
10.1109/CEEC.2015.7332725
Filename :
7332725
Link To Document :
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