• DocumentCode
    3696752
  • Title

    Video Based Animation Synthesis with the Essential Graph

  • Author

    Adnane Boukhayma;Edmond Boyer

  • Author_Institution
    INRIA Rhο
  • fYear
    2015
  • Firstpage
    478
  • Lastpage
    486
  • Abstract
    We propose a method to generate animations using video-based mesh sequences of elementary movements of a shape. New motions that satisfy high-level user-specified constraints are built by recombining and interpolating the frames in the observed mesh sequences. The interest of video based meshes is to provide real full shape information and to enable therefore realistic shape animations. A resulting issue lies, however, in the difficulty to combine and interpolate human poses without a parametric pose model, as with skeleton based animations. To address this issue, our method brings two innovations that contribute at different levels: Locally between two motion sequences, we introduce a new approach to generate realistic transitions using dynamic time warping, More globally, over a set of motion sequences, we propose the essential graph as an efficient structure to encode the most realistic transitions between all pairs of input shape poses. Graph search in the essential graph allows then to generate realistic motions that are optimal with respect to various user-defined constraints. We present both quantitative and qualitative results on various 3D video datasets. They show that our approach compares favourably with previous strategies in this field that use the motion graph.
  • Keywords
    "Animation","Motion segmentation","Three-dimensional displays","Shape","Interpolation","Joints"
  • Publisher
    ieee
  • Conference_Titel
    3D Vision (3DV), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/3DV.2015.60
  • Filename
    7335517