Title :
A novel gesture driven fuzzy interface system for car racing game
Author :
Chiranjib Saha;Debdipta Goswami;Sriparna Saha;Amit Konar;Anna Lekova;Atulya K. Nagar
Author_Institution :
Department of of Electronics and Telecommunication Engineering, Jadavpur University, Kolkata-700050, India
Abstract :
The recently developed Kinect sensor has opened a new horizon to Human-Computer Interface (HCI) and its native connection with Microsoft´s product line of Xbox 360 and Xbox One video game consoles makes completely hands-free control in next generation of gaming. Games that requires a lot of degree of freedoms, especially the driving control of a car in racing games is best suitable to be driven by gestures, as the use of simple buttons does not scale to the increased number of assistive, comfort, and infotainment functions. In this paper, we propose a Mamdani type-I fuzzy inference system based data processing module which effectively takes into account the dependence of actual steering angle with the distance of two palm positions and angle generated with respect to the sagittal plane. The FIS output variable controls the duration of a virtual “key-pressed” event which mocks the users pressing of actual keys assigned to control car direction in the original game. The acceleration and brake(deceleration) of the vehicle is controlled using the relative displacement of left and right feet. The proposed experimental setup, interfacing Kinect and a desktop based racing game, has shown that the virtual driving environment can be easily applied to any games belonging to this particular genre.
Keywords :
"Wheels","Games","Skeleton","Robot sensing systems","Acceleration","Brakes","Human computer interaction"
Conference_Titel :
Fuzzy Systems (FUZZ-IEEE), 2015 IEEE International Conference on
DOI :
10.1109/FUZZ-IEEE.2015.7337954