DocumentCode
3698252
Title
Movement design of a life-like agent for the werewolf game
Author
Daisuke Katagami;Masashi Kanazawa;Fujio Toriumi;Hirotaka Osawa;Michimasa Inaba;Kosuke Shinoda
Author_Institution
Dept. of Applied Computer Science, Faculty of Engineering, Tokyo Polytechnic University, Iiyama 1583, Atsugi, Kanagawa, Japan
fYear
2015
Firstpage
1
Lastpage
7
Abstract
In this research, we target at the interactive communication game “werewolf” with a subject of research. Werewolf is a popular party game all over the world, and the relevance studies have been advanced in recent years. However, the life-like agent who does werewolf has not been developed. Therefore the purpose of this research is to analyze non-verbal information from movies which play the werewolf with face-to-face communication and to make clear the impression for others by the movements of players in the game. Moreover, we verify whether the life-like agent gives an impression like human in werewolf game by mounting the movements on a life-like agent.
Keywords
"Games","Atmosphere","Motion pictures","Entertainment industry","Nose","Mouth","Neck"
Publisher
ieee
Conference_Titel
Fuzzy Systems (FUZZ-IEEE), 2015 IEEE International Conference on
Type
conf
DOI
10.1109/FUZZ-IEEE.2015.7338087
Filename
7338087
Link To Document