• DocumentCode
    3698913
  • Title

    3D head texture using multiple kinect

  • Author

    Chao Lai;Fangzhao Li;Shiyao Jin

  • Author_Institution
    School of Computer, National University of Defense Technology, Changsha, China
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Texture for 3D models is one important component of computer graphics. In this paper, we propose a method for generating a coherent, integrated and seamless texture on 3D head models. In the process, the color images and depth data captured by Kinect are established a correspondence to build initial texture on the head surface. Then the visible mismatching seams in the adjacent texture regions are effectively removed by an iterative coarse-to-fine strategy, resulting in an accurate aligned texture. In the following, the illumination variations among different color images are eliminated by color fusion in gradient domains. Finally, one texture is generated for the whole 3D head model by non-texture repair. The experiments demonstrate that the coherent and seamless texture method for 3D head is effective and robust.
  • Keywords
    "Color","Three-dimensional displays","Image color analysis","Head","Solid modeling","Surface texture","Lighting"
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing, Communications and Computing (ICSPCC), 2015 IEEE International Conference on
  • Print_ISBN
    978-1-4799-8918-8
  • Type

    conf

  • DOI
    10.1109/ICSPCC.2015.7338804
  • Filename
    7338804