• DocumentCode
    3699233
  • Title

    Defining usability quality metric for mobile game prototype using software attributes

  • Author

    Sakul Pavapootanont;Nakornthip Prompoon

  • Author_Institution
    Department of Computer Engineering, Faculty of Engineering, Chulalongkorn University, Bangkok, Thailand
  • fYear
    2015
  • Firstpage
    730
  • Lastpage
    736
  • Abstract
    The rapid growth in the development of mobile games to serve various user needs has result in a high competition of software game development industry. Usability is a major quality of mobile game product which significantly affects the player satisfaction. The usability assessment of mobil e game product which is game prototype developed during the production is result from the need of correction in an earlier stage which may help reduction in cost and time development. This research proposes an approach to define an internal usability quality metric for a mobile game prototype developed in a design phase. The proposed metric, classified from software attributes as content, device, and gameplay is defined based on the general suggested usability metric category in ISO/IEC 9126-3 standard and derived from GQM method (Goal Question Metrics). The structure and elements of the metric description are established from the ISO/IEC 15939 standard.
  • Keywords
    "Games","Measurement","Land mobile radio","Usability","Prototypes"
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering and Service Science (ICSESS), 2015 6th IEEE International Conference on
  • ISSN
    2327-0586
  • Print_ISBN
    978-1-4799-8352-0
  • Electronic_ISBN
    2327-0594
  • Type

    conf

  • DOI
    10.1109/ICSESS.2015.7339161
  • Filename
    7339161