• DocumentCode
    3699287
  • Title

    A general solution of script-based fragment animation

  • Author

    Xianming Zhao;Xiaojun Huang

  • Author_Institution
    Wireless Network Center, Beijing University of Posts and Telecommunications, Xitucheng Road No. 10, Beijing, China
  • fYear
    2015
  • Firstpage
    973
  • Lastpage
    976
  • Abstract
    This paper puts forward a general solution of script-based fragment animation technology on cocos2d-x engine. It establish a new fragment animation system based on the normal animation. It gets fragment information by the independent analysis of the animation file which is edited and exported by the spriteX tool from J2ME platform and achieves the fragment animation by the new action construction class and action management class. Then it implements a general solution based on the interaction theory of lua and c++. Finally, sprites fragment animation solution is proved better in saving memory and speeding up the project progress with the real machine test data.
  • Keywords
    "Animation","Sprites (computer)","Games","Rendering (computer graphics)","Engines","Arrays","Indexes"
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering and Service Science (ICSESS), 2015 6th IEEE International Conference on
  • ISSN
    2327-0586
  • Print_ISBN
    978-1-4799-8352-0
  • Electronic_ISBN
    2327-0594
  • Type

    conf

  • DOI
    10.1109/ICSESS.2015.7339216
  • Filename
    7339216