DocumentCode :
3699287
Title :
A general solution of script-based fragment animation
Author :
Xianming Zhao;Xiaojun Huang
Author_Institution :
Wireless Network Center, Beijing University of Posts and Telecommunications, Xitucheng Road No. 10, Beijing, China
fYear :
2015
Firstpage :
973
Lastpage :
976
Abstract :
This paper puts forward a general solution of script-based fragment animation technology on cocos2d-x engine. It establish a new fragment animation system based on the normal animation. It gets fragment information by the independent analysis of the animation file which is edited and exported by the spriteX tool from J2ME platform and achieves the fragment animation by the new action construction class and action management class. Then it implements a general solution based on the interaction theory of lua and c++. Finally, sprites fragment animation solution is proved better in saving memory and speeding up the project progress with the real machine test data.
Keywords :
"Animation","Sprites (computer)","Games","Rendering (computer graphics)","Engines","Arrays","Indexes"
Publisher :
ieee
Conference_Titel :
Software Engineering and Service Science (ICSESS), 2015 6th IEEE International Conference on
ISSN :
2327-0586
Print_ISBN :
978-1-4799-8352-0
Electronic_ISBN :
2327-0594
Type :
conf
DOI :
10.1109/ICSESS.2015.7339216
Filename :
7339216
Link To Document :
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