Title :
Experience-driven procedural content generation (Extended abstract)
Author :
Georgios N. Yannakakis;Julian Togelius
Author_Institution :
Institute of Digital Games, University of Malta
Abstract :
Procedural content generation is an increasingly important area of technology within modern human-computer interaction with direct applications in digital games, the semantic web, and interface, media and software design. The personalization of experience via the modeling of the user, coupled with the appropriate adjustment of the content according to user needs and preferences are important steps towards effective and meaningful content generation. This paper introduces a framework for procedural content generation driven by computational models of user experience we name Experience-Driven Procedural Content Generation. While the framework is generic and applicable to various subareas of human computer interaction, we employ games as an indicative example of content-intensive software that enables rich forms of interaction.
Keywords :
"Games","Phonocardiography","Data models","Human computer interaction","Brain models","Computational modeling"
Conference_Titel :
Affective Computing and Intelligent Interaction (ACII), 2015 International Conference on
Electronic_ISBN :
2156-8111
DOI :
10.1109/ACII.2015.7344619